Texture Mapping in Real-Time Rendering
Environment
Project
Objectives
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To introduce the polygonal meshes as
a way to describe 3D objects and as a tool for representing solid
objects.
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To learn the mathematical apparatus
that describes various kinds of projections and studies the tools for
creating and manipulating a camera, producing pictures in 3D scene and
ray tracing performance.
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To introduce methods and tools for
enhancing the realism of pictures of 3D objects (various shading models,
setting light sources and material properties of surfaces, rendering
objects modeled as polygonal meshes, methods for painting texture onto
the surface of an object).
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To develop algorithms for adding
textures to 3D objects using different sources of texture and to develop
tools for working with solid 3D texture and bit-mapped images.
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To build and render scenes of
different solids and create highly realistic images exhibiting the
effects of transparency and refraction of light.
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