Visual Realism in Computer Graphics: Lighting and ShadingProject Objectives To develop additional instructional material for the course CSC 470 Graphics consisting of two main components: theoretical (lecture notes and power point presentation) and practical (programs and demos). · The theoretical component aims to provide students with fundamental concepts in lighting and shading. It will help them to understand the difference between multiple types of light sources and different algorithms for lighting and shading. · The aim of the practical component is to assist in and strengthen students' understanding of algorithms and methods, and teach students how to write effective and efficient computer graphics programs. The following modules will be developed: a) Creating a spot light, moving light sources; b) Multiple types of light sources: ambient, diffused, specular and emission; c) Color components specified for materials; d) The Phong reflection model, Gourand and Phong shading, Flat shading. |