Teaching Object-Oriented Software
Design with UML
Project Outcomes
1)
To develop
additional instructional material (lecture notes and power point
presentation) for the course CSC 330 Object-Oriented Software Design on
implementation of UML in software system analysis and design. This will
help students to
-
Understand the
importance of a software development method, and to gain some facility
in at least one, e.g. object-oriented design and programming.
-
Learn and
experience software development strategies for debugging and testing
code, including various testing methods like equivalence partitioning,
boundary value analysis, random testing, etc.
2)
To
present
the advanced elements of the UML and their application in software design
in the context of realistic examples and set of projects, which may be
adapted to the participant’s background and context. These elements will
be then practically applied in small team groups consisting out of three
to four students. In this way the students will
-
Experience a moderate sized software development in a small team
following a prescribed method.
-
Learn
some of the basic development principles current paradigms, e.g.
event-driven programming.
-
Learn
the portions of an appropriate programming language that support object
oriented programming, e.g. class inheritance, polymorphism, multiple
inheritance, interface building etc. in C++ and/or C# and/or Java.
-
Understand the benefits and limitations of reusability and to make use
of reusable software components such as function libraries and class
libraries.
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