Selected Publications (* indicates a student)
- Sturm, D., *Kholodovsky, M., *Arab, R., Smith, D.S, Asanov, P., & Gillespie-Lynch, K. 2019. Participatory Design of a Hybrid Kinect Game to Promote Collaboration between Autistic Players and Their Peers. International Journal of Human Computer Interaction, 35(8), pp.706-723.
- Kearney-Volpe, C., Kletenik, D., Sonka, K., Sturm, D. and Hurst, A., 2019, October. Evaluating instructor strategy and student learning through digital accessibility course enhancements. In The 21st International ACM SIGACCESS Conference on Computers and Accessibility (pp. 377-388).
- Kletenik, D. and Sturm, D., February. Game Development with a Serious Focus. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education (pp. 652-657). ACM. 2018.
- Sturm, D., Gillespie-Lynch, K., & *Kholodovsky, M., Assessing Collaboration between Autistic Players: An Engagement Metric. Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 311- 312). ACM. 2017.
- Gillespie, K., *Goldstein, G., Smith, D., *Riccio, A., *Kholodovsky, M., *Merendino, C.,
*Leskov, S., *Arab, R., *Elsherbini, H., Asanov, P., Sturm,D., Connecting through Kinect: Designing and Evaluating a Collaborative Game with and for Autistic Individuals, HCII, 2017.
- Sturm, D., Ploog, B., *Peppe, E, eMotiCan: An Assessment Game for Emotion Recognition in Players with Autism, IEEE 4th International Conference on Serious Games and Applications for Health, 2016.
- Imberman, S., Sturm, D., Azhar, M., Computational Thinking: Identifying a Toolkit, J. Comput. Sci. Coll., 29.6 (2014): 39-46.
- Sturm, D., Klibaner, R., Early introduction of advanced CS topics to increase student persistence, J. Comput. Sci. Coll., Vol. 27, No. 6, 2012.
- Sturm, D., Zelikovitz, S., Integrating Research Projects into CS1, J. Comput. Sci. Coll., Vol. 25, No. 6, 2010, 25.6 (2010).
- Sturm, D., Beiss, R., A Root Cause Analysis Interface for Error Reporting, Issue on Computer & Human Error, ACM Inroads, Volume 39, 2007.
- Sturm, D., A Linear Parameter Estimator, Interstat, 2003.
- Beiss, R., Sturm, D., CS1 Concepts using Simple Animation in Java, J. Comput. Sci. Coll., Vol. 15, No. 5, 2000. Vol. 15, No. 5.
- Sturm, D., Alonso, A. *Corbo, C., *Osores, I., *Murillo, C., Quantitative Analysis of Tau Phosphorylation on Cellular Microfillament Networks, SPIE, 2013.
- Sturm, D., *Mahdi, J., Alonso, A. *Corbo, C., A Cytoskeleton Linearity Measure, Southwest Symposium on Image Analysis and Interpretation (SSIAI), 2012.
- Sturm, D., *Gurwitz, D., *Koshy, P., Computer-aided tracking of MS lesions, in Medical Imaging, SPIE Vol. 7963, 2011.
- Sturm, D., *Koshy, P., *Kovalerchik, D., *Thakkar, N., An Automatic MRI Brain Volume Alignment Tool, ITNG, 2010.
- Schanker, H. Sturm, D., Zelikovitz, S. The Science of Computing: Concepts and Current Technologies, ITNG - International Conference on Information Technology, 2009.
- Sturm, Li, Liang, Visualization of MS Lesions: a Browser Tool, Computer-Aided Surgery, Medical Robotics, and Medical Imaging, 2007.
- Li, L., Li, X., We, X., Sturm, D., Lu, H, Liang, Z., Quantitative Analysis of Multiple Sclerosis: a Feasibility Study, SPIE Medical Imaging, 6143, 2006.
- Sturm, D., Xu, L., Micro-Vascular Imaging Toolkit, Computer-Aided Surgery, Medical Robotics, and Medical Imaging, ISRACAS'99, May 1999.
- Sturm, D., Xu, L., Reconstructing Micro-Vascular Structures, Computer-Aided Surgery, Medical Robotics, and Medical Imaging, ISRACAS'98, May 1998.
- Sturm, D., Xu L., Kress, M. Visualizing Vascular Structures, Real Time Imaging II, SPIE 3028,1997.
- Sturm, D., *Amedeo, V., A Test Bench for Evaluating Robust Estimators, Interface '95 Computing Science and Statistics, June 1995.
- Sturm, D., Xu L., Kress, M., Visualizing the Three Dimensional Vascular Structure of the Pig Renal Cortex, Proceedings of International Mechanical Engineering Congress of the American Society of Mechanical Engineers (ASME), November 1994.
- Sturm, D., Parameter Estimation for an Eye Movement Model, International Association for Mathematics and Computers in Simulation (IMACS),World Congress on Computation and Applied Mathematics, July 1994.
- Sturm, D.,Empirical Examination of an Efficient Robust Linear Regressor, Interface '94 Computing Science and Statistics.
- Sturm, D., Moroh, M., Encouraging Enrollment and Retention of Women in Computer Science Classes, Proceedings of National Educational Computing, Conference (NECC '94), June 1994.
- Sturm, D., *Glassman, R., An Undergraduate Research Program, J. Comput. Sci. Coll., Vol. 12, number 2, Nov. 1996.
- Sturm, D., Moroh, M., Gender and Computer Science Majors: Perceptions and Reality, Journal of Computer Science Education, Volume 10, Number 2, 1995.
- Raphan, T. and Sturm, D., Modelling Spatio-temporal Organization of Velocity Storage in the Vestibulo-Ocular Reflex (VOR),J. Neurophysiology, 66, 1991.
Chapter in Book
Gillespie-Lynch, K. Brooks, P., Shane-Simpson, C., Gaggi, N., Sturm, D., & Ploog, B., "Selecting Computer-Mediated Interventions to Support the Social and Emotional Development of Individuals with Autism Spectrum Disorder." Recent Advances in Assistive Technologies to Support Children with Developmental Disorders (2015): 141. (53 pages).
Abxtracts/Posters
- Sturm, D., *Zomick, J. McCloskey, D.,Free Will: A Serious Game to Study the Organization of the Human Brain", HCII, 2017.
- Kletenik, D., *Salinas, F., *Shulman, C., *Bergeron,C., Sturm, D. A Serious Game to Teach Computing Concepts, HCII, 2017.
- Sturm, D., Gillespie-Lynch, K., Asanov, P., *Goldstein, G., Connecting using Kinect: Assessing Collaborative Learning, Proceedings of the 3rd CUNY Games Conference, 2016.
- Sturm, D. Game Based Learning in a Game Development Course, Proceedings of the 3rd CUNY Games Conference, 2016.
- Sturm, D., *Peppe,E. Ploog, B., Designing a Research Game to Assess Emotion Recognition, Proceedings of the 2nd CUNY Games Conference, 2015.
- Sturm, D., * Bracco, P.,Reward and Punishment: Motivating Persistence in Serious Games , Proceedings of the 2nd CUNY Games Conference, 2015.
- Sturm, D., Ploog, B., Developing Game-based Learning Apps, Proceedings of the 1st CUNY Games Conference, 2014.
- Sturm, D., *Parziale, J., *Peppe, E., Ploog, B., Brooks, P., Analyzing Procedural Learning and Emotion Recognition in Children Using Serious Games, Proceedings of the 1st CUNY Games Conference, 2014.
- Sturm, D., *Savo, Chris, Processing Adverse Medical Events in Large Data Sets, CCSCNE 2013.