Students Mentored
- Vito Amedeo, A Test Bench for Evaluating Robust Estimators
- Stanislav Leskov, Connecting using Kinect: Assessing Collaborative Learning
- Roseanne Glassman, Encouraging Enrollment and Retention of Women in Computer Science Classes
- Robert Dacunto, Software Control of a Force- Feedback System to Increase the Resolution of a 3D printer
- Qiu, Zhi, Free Will: An Immersive Game-Based Learning Approach to Teach the Organization of the Human Brain
- Phil Pracco, Reward and Punishment: Motivating Persistence in Serious Games
- Phil Koshy, An Automatic MRI Brain Volume Alignment Tool
- Nirav Thakkar, An Automatic MRI Brain Volume Alignment Tool
- Nigel Williams, Testing an Assessment Game for Emotion Recognition
- Michael Kholodovsky, Connecting using Kinect: Assessing Collaborative Learning
- Mahdi Jawad, A Cytoskeleton Linearity Measure
- Kevin Geocos, Connecting using Kinect
- Kasie Okpala,Free Will: An Immersive Game-Based Learning Approach to Teach the Organization of the Human Brain
- Joseph Silberstein, An Assessment Game for Emotion Recognition
- Jonathon Parziale, Analyzing Procedural Learning and Emotion Recognition in Children Using Serious Games
- Isaac Osores, Quantitative Analysis of Tau Phosphorylation on Cellular Microfillament Networks
- Hassan Elsherbini, Connecting using Kinect: Assessing Collaborative Learning
- Gabriel Goldstein, Connecting using Kinect: Assessing Collaborative Learning
- Ethan Binyaminov, An Assessment Game for Emotion Recognition in Players
- Elhassan Ahmed, Mobile Devices, Memory Management Issues
- Ed Peppe, eMotiCan: An Assessment Game for Emotion Recognition in Players with Autism
- Dmitry Dubson - STEAM Website developer
- Diana Kovalerchik, An Automatic MRI Brain Volume Alignment Tool
- Devorah Gurwitz, Computer-aided tracking of MS lesions, in Medical Imaging
- Dean Kunjravia, Processing Adverse Medical Events in Large Data Sets
- David Galeano, Mobile Devices, Memory Management Issues
- Cynthia Murillo, Quantitative Analysis of Tau Phosphorylation on Cellular Microfillament Networks
- Claudia Bergeron, Motivational Feedback in Game-Based Learning for Advanced Programming
- Chris Savo - HPC, Processing Adverse Medical Events in Large Data Sets
- Brian Lener, Designing a Research Game to Assess Emotion Recognition